Apr 14, 2008
WiiFlashServerJ is a Java application built on top of the great WiiremoteJ library by Michael Diamond which also uses the Bluecove library. WiiFlashServerJ sends and receives data from the Wiimote via WiiremoteJ. The data is transformed to a byte array in a way the WiiFlash library can handle it.
In the current version all data from a Wiiremote can be sent (button states, battery level, the acceleration axes, ...
Mar 13, 2008
This is a little Hello World app using Papervision3D, and the Wow Physics Engine, written in AS3
Click here to have a look at the result. Enjoy!
Here are some basic tutorials to get things started with the Wow Engine:
Your First WOW-Engine Application,
how to use boundArea,
how to use sphere and get position and
How to use plane, sphere & constraint.
The useful parts of the sourcode used in the hello ...
Feb 22, 2008
The first and the second part of this tutorial covered the topics
reading data from a relational DB and transforming the data into a suitable (XML) format so that Flex can use this data to establish a DataProvider
setting up a (editable) DataGrid with the DataProvider and checking user input for consistency
So now we’re ready to send the updated data back to our server: whenever the user changes the row ...
Nov 16, 2007
The previous part of this tutorial was all about reading data from a mysql database and reformatting this data so that we can easily load it into a DataGrid. This second part is about validating input data from the user. As some columns of our DataGrid are editable, we have to check whether the user's input is acceptable at all before sending the new data back to ...
Nov 12, 2007
As the DataGrid class in Flex is the perfect tool for managing table data, we also need an efficient and reliable way to store these data. The example here uses an HTTPService to retrieve the data from a remote webserver and to send update packages back to it.
This Tutorial uses an example user management tool for a community site. Users can be (de-)activated, their credits and status within ...
Nov 6, 2007
Just some nice Ribbons using Papervision3D, the Caurina Tweener and the Line3D (slightly modified, to get the Ribbons effect) classes and some ConvolutionFilter and ColorMatrixFilter to pimp the result a little.
Click here to have a look at the result. Enjoy!
Nov 6, 2007
RibbonsInteractive is nearly identical to the experiment 'Sparkler'. But instead of drawing the ribbons/lines in real time it uses a Tween with randomly generated Beziercurves to define the path and from a to b...
Click here to have a look at the result. Enjoy!
Nov 5, 2007
Sparkler is yet another experiment in Actionscript 3, focusing on the use of bitmap filters (ConvolutionFilter, ColorMatrixFilter) applied to sprites. Using the 3D engine 'Papervision3D' and the line classes provided by zupko.info as the source for the bitmap filters, you can draw on the canvas in 2D style. Get a 3D view of your scribble by holding down the left mouse button and drag.
Click here to have a ...
Oct 29, 2007
Space uses the 'tweener'-classes in combination with the 3D Engine 'Papervision3D'. The idea is to use one texture for many planes so more complex animation and transition effects can be accomplished. This version still has no preloader, so you might have to wait a little before you see something.
Click here to have a look at the result. Enjoy!
Oct 29, 2007
This is a little experiment used to dive into the basic functions of the beautiful 3D Engine 'Papervision3D'. Location, Tweening and Shapes are provided by Papervision. But instead of rendering the results directly to the container sprite, it is passed through to a ConvolutionFilter and different ColorMatrixFilters. Credits for 3D shape-tweening goes to Mr.Doob. (A great source of information round about Papervision and Actionscript3, we highly recommend visiting).
Click ...