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<channel>
	<title>Tojio Lab</title>
	<atom:link href="http://lab.tojio.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://lab.tojio.com</link>
	<description>"Tojio Labs is the place where little useful insights (and unimportant ones) from our everyday work as an interactive agency found their home."</description>
	<lastBuildDate>Tue, 12 Oct 2010 07:35:19 +0000</lastBuildDate>
	<language>en</language>
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		<item>
		<title>Usability Prozess für Websites</title>
		<link>http://lab.tojio.com/2010/05/14/usability-prozess-fur-websites/</link>
		<comments>http://lab.tojio.com/2010/05/14/usability-prozess-fur-websites/#comments</comments>
		<pubDate>Fri, 14 May 2010 10:50:17 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Webdesign & Development]]></category>
		<category><![CDATA[Prozess Modell]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[User Experience]]></category>

		<guid isPermaLink="false">http://lab.tojio.com/?p=132</guid>
		<description><![CDATA[Die Hello Group, eine Interactive Agentur aus Kopenhagen, hat mit UXBasis ein ganzheitliches Prozessmodell zur Erzeugung von User Experience für Marken erstellt. Dabei haben Sie keinen wissenschaftlichen, akademischen Ansatz verfolgt, sondern in erster Linie die Erfahrungen aus ihrer alltäglichen Arbeit einfließen lassen. Das UXBasis Prozessmodell hat Hello in Form von einer Website, einer kleinen Box [...]]]></description>
			<content:encoded><![CDATA[<p>Die Hello Group, eine Interactive Agentur aus Kopenhagen, hat mit <a title="UXBasis - User Experience Process Model" href="http://uxbasis.hellogroup.com/" target="_blank">UXBasis</a> ein ganzheitliches Prozessmodell zur Erzeugung von User Experience für Marken erstellt. Dabei haben Sie keinen wissenschaftlichen, akademischen Ansatz verfolgt, sondern in erster Linie die Erfahrungen aus ihrer alltäglichen Arbeit einfließen lassen. Das UXBasis Prozessmodell hat Hello in Form von einer Website, einer kleinen Box mit Fragen und einem Poster veröffentlicht. Einen &#8220;Teaser&#8221; stellt Hello als kleine Flash Animation zur Verfügung:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="435" height="475" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="ux_diagram" value="http://uxbasis.hellogroup.com/wp-content/themes/DarkPlanet/images/ux_diagram.swf" /><param name="src" value="http://uxbasis.hellogroup.com/wp-content/themes/DarkPlanet/images/ux_diagram.swf" /><embed type="application/x-shockwave-flash" width="435" height="475" src="http://uxbasis.hellogroup.com/wp-content/themes/DarkPlanet/images/ux_diagram.swf" ux_diagram="http://uxbasis.hellogroup.com/wp-content/themes/DarkPlanet/images/ux_diagram.swf"></embed></object></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Adobe BrowserLab – no more switching between different browsers and operating systems for web designers [en]</title>
		<link>http://lab.tojio.com/2009/06/03/adobe-browserlab/</link>
		<comments>http://lab.tojio.com/2009/06/03/adobe-browserlab/#comments</comments>
		<pubDate>Wed, 03 Jun 2009 10:34:58 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Webdesign & Development]]></category>
		<category><![CDATA[browser incompatibilities]]></category>
		<category><![CDATA[browser testing]]></category>
		<category><![CDATA[webdesign testing]]></category>
		<category><![CDATA[webdesign tool]]></category>

		<guid isPermaLink="false">http://lab.tojio.com/?p=83</guid>
		<description><![CDATA[Today (Jun 3, 2009) Adobe Labs published a tool that might be a great workaround for a problem web designers and developers have to deal with every day: browser incompatibilities and testing web pages on different browsers and operating systems.]]></description>
			<content:encoded><![CDATA[<div lang="en" xml:lang="en">Today (Jun 3, 2009) Adobe Labs published a tool that might be a great workaround for a problem web designers and developers have to deal with every day: browser incompatibilities and testing web pages on different browsers and operating systems.</p>
<p>Adobe <a title="Adobe Browser Lab Flex Application" href="http://labs.adobe.com/technologies/browserlab/" target="_blank">BrowserLab</a> is an online Application written in Flex that lets you specify a URL which in return is exactly rendered on different browser/os combinations. After sending the request and remote rendering of the page, you get a screenshot that shows exactly how your page is displayed in the browser in question.</p>
<p>Supported browser/OS combinations are: Firefox 2.X and 3.X (Windows XP and Mac OS X) Internet Explorer 6.X and 7.X (Windows XP) Safari 3.X (Mac OS X).</p>
<p>The service is available as a free, but limited beta version at this time.</p></div>
<p><a title="Adobe Browser Lab Flex Application Screenshot" href="http://lab.tojio.com/wp-content/uploads/2009/06/adobe-browser-lab_flex-application_big.png"><img src="http://lab.tojio.com/wp-content/uploads/2009/06/adobe-browser-lab_flex-application_small.png" alt="Adobe Browser Lab Flex Application Screenshot" /></a></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Unique ID for each node in an XML file [en]</title>
		<link>http://lab.tojio.com/2009/03/06/unique-id-for-each-node-in-an-xml-file-en/</link>
		<comments>http://lab.tojio.com/2009/03/06/unique-id-for-each-node-in-an-xml-file-en/#comments</comments>
		<pubDate>Fri, 06 Mar 2009 12:58:10 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Data Management]]></category>
		<category><![CDATA[XML]]></category>
		<category><![CDATA[IDs]]></category>
		<category><![CDATA[nodes]]></category>

		<guid isPermaLink="false">http://lab.tojio.com/?p=65</guid>
		<description><![CDATA[assigning each node of an XML file a unique ID]]></description>
			<content:encoded><![CDATA[<p>Well this is just a little, everyday task: I&#8217;m currently working on the <a href="http://www.sto.com/international" target="_blank">Sto International Website</a> and needed to modify an XML file so that each of its nodes has a unique ID assigned. The fastest way to achieve this is a very simple XSL transformation like the one below:<br />
<code><br />
&lt;?xml version="1.0" encoding="utf-8"?&gt;<br />
&lt;xsl:stylesheet xmlns:xsl="http://www.w3.org/1999/XSL/Transform"<br />
&nbsp;&nbsp;&nbsp;&nbsp;version="1.0"&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&lt;xsl:output method="xml" indent="yes" /&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&lt;!--<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This stylesheet just assigns a unique ID <br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;to each node in the XML tree<br />
&nbsp;&nbsp;&nbsp;&nbsp;--&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&lt;xsl:template match="/"&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;xsl:apply-templates /&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&lt;/xsl:template&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&lt;xsl:template match="*"&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;xsl:element name=" { name (  )  } "&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;xsl:attribute name="nodeID"&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;xsl:value-of select="generate-id (  ) " /&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;/xsl:attribute&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;!-- copy any other attributes --&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;xsl:for-each select="attribute::*"&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;xsl:copy /&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;/xsl:for-each&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;!-- and do everything recursively --&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;xsl:apply-templates /&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;/xsl:element&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&lt;/xsl:template&gt;<br />
&lt;/xsl:stylesheet&gt;</p>
<p></code><br />
You can use fairly any XSLT processor you want to let it do the job. In my case (Mac OS X), I just did it on the command line with xsltproc (Syntax: -o output-file.xml stylesheet.xsl input-file.xml):</p>
<pre>Xor:sto02 gertz$ xsltproc -o out.xml idmaker.xsl input.xml</pre>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Verbreitung / Penetration Adobe Flash Player [de/en]</title>
		<link>http://lab.tojio.com/2008/11/07/verbreitung-penetration-adobe-flash-player/</link>
		<comments>http://lab.tojio.com/2008/11/07/verbreitung-penetration-adobe-flash-player/#comments</comments>
		<pubDate>Fri, 07 Nov 2008 14:37:40 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Adobe Flash Player]]></category>

		<guid isPermaLink="false">http://lab.tojio.com/2008/11/07/verbreitung-penetration-adobe-flash-player/</guid>
		<description><![CDATA[Neue Statistik: Verbreitung des Adobe Flash Players [de] Adobe hat die neusten Zahlen (Sept. 08) zur Verbreitung des Flash Player 9 veröffentlicht. In den &#8220;Mature Markets&#8221; (USA, Kanada, Gross Britannien, Deutschland, Frankreich, Japan) hat der Flash Player 9 demnach eine Verbreitung von 97,7%. Die Version 9.0.115 liegt bei 89,4%. Die Statistik für die &#8220;Emerging Markets&#8221; [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Neue Statistik: Verbreitung des Adobe Flash Players [de]<br />
</strong></p>
<p><a href="http://www.adobe.de/" title="Adobe Deutschland" target="_blank">Adobe</a> hat die neusten Zahlen (Sept. 08) zur Verbreitung des Flash Player 9 veröffentlicht. In den <strong>&#8220;Mature Markets&#8221;</strong> (USA, Kanada, Gross Britannien, Deutschland, Frankreich, Japan) hat der Flash Player 9 demnach eine Verbreitung von <strong>97,7%</strong>. Die Version 9.0.115 liegt bei <strong>89,4%</strong>.</p>
<p>Die Statistik für die <strong>&#8220;Emerging Markets&#8221;</strong> (China, Süd Korea, Russland, Indien, Taiwan) ist immer noch auf dem Stand von Juni 2008 und liegt immerhin bei <strong>96,2%</strong>, bzw. <strong>82,4%</strong> für die  Version 9.0.115.</p>
<p>Für den aktuellen <strong>Flash Player 10</strong> gibt es noch keine Daten, da dieser noch zu neu ist. Wer ihn noch nicht hat, bekommt ihn hier:</p>
<p><a href="http://get.adobe.com/de/flashplayer/" title="Get Adobe Flash Player" target="_blank">Download: Adobe Flash Player 10</a><br />
<a href="http://www.adobe.com/products/player_census/flashplayer/version_penetration.html" title="Verbreitung des Adobe Flash Players" target="_blank">Statistik: Adobe Flash Player Verbreitung</a></p>
<p><em>english:</em></p>
<p><strong>New Statistics: Adobe Flash Player Version Penetration [en]<br />
</strong></p>
<p><a href="http://www.adobe.com/" title="Adobe USA" target="_blank">Adobe</a> has updated the statistics (Sept. 08): The worldwide ubiquity of the Adobe Flash Player 9 in the <strong>&#8220;Mature Markets&#8221;</strong> (US, Canada, UK, Germany, France, Japan) is <strong>97,7%</strong>. The version 9.0.115 has a penetration up to <strong>89,4%</strong>.</p>
<p>The statistics for the <strong>&#8220;Emerging Markets&#8221;</strong> (China, South Korea, Russia, India, Taiwan) is still from June 2008: The worldwide ubiquity for Flash Player 9 is <strong>96,2%</strong> and <strong>82,4%</strong> for the version 9.0.115.</p>
<p>There is no data for the current version of the Flash Player (Version 10), because it is to new. If you don&#8217;t have it yet, you can get it here:</p>
<p><a href="http://get.adobe.com/de/flashplayer/" title="Get Adobe Flash Player" target="_blank">Download: Adobe Flash Player 10</a><br />
<a href="http://www.adobe.com/products/player_census/flashplayer/version_penetration.html" title="Adobe Flash Player Version Penetration" target="_blank">Statistics: Adobe Flash Player Version Penetration</a></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>WiiFlash 0.4.1 Server for Mac [en]</title>
		<link>http://lab.tojio.com/2008/07/01/wiiflash-041-server-for-mac/</link>
		<comments>http://lab.tojio.com/2008/07/01/wiiflash-041-server-for-mac/#comments</comments>
		<pubDate>Tue, 01 Jul 2008 16:55:58 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[MAC]]></category>
		<category><![CDATA[WiiFlash]]></category>

		<guid isPermaLink="false">http://lab.tojio.com/2008/07/01/wiiflash-041-server-for-mac/</guid>
		<description><![CDATA[Just finished a new version of the WiiFlashServerJ to keep up with the great PC version, by Thibault Imbert and Joa Ebert. Besides from adding the cross domain policy functionality, the mac version has also experienced some other small updates: + More then one connected Flash client can receive Wiimote input now + Changed setting [...]]]></description>
			<content:encoded><![CDATA[<p>Just finished a new version of the WiiFlashServerJ to keep up with the great <a href="http://wiiflash.bytearray.org/?p=78" target="_blank">PC version</a>, by Thibault Imbert and Joa Ebert. Besides from adding the cross domain policy functionality, the mac version has also experienced some other small updates:<br />
+ More then one connected Flash client can receive Wiimote input now<br />
+ Changed setting the LED status functionlity on the server. Now more than one LED can be on simultaneously</p>
<p>You can find the latest source and .app <a href="http://lab.tojio.com/2008/04/14/open-source-wiiflash-04-server-written-in-java-for-mac-os-x/">here</a>.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Free high resolution images of hyper realistic 3D medicine pills, injections and blood bottles [en]</title>
		<link>http://lab.tojio.com/2008/05/19/free-high-resolution-images-of-hyper-realistic-3d-medicine-pills-injections-and-blood-bottles/</link>
		<comments>http://lab.tojio.com/2008/05/19/free-high-resolution-images-of-hyper-realistic-3d-medicine-pills-injections-and-blood-bottles/#comments</comments>
		<pubDate>Mon, 19 May 2008 09:44:44 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[free imges]]></category>
		<category><![CDATA[high resolution]]></category>
		<category><![CDATA[illustration]]></category>

		<guid isPermaLink="false">http://lab.tojio.com/2008/05/19/free-high-resolution-images-of-hyper-realistic-3d-medicine-pills-injections-and-blood-bottles/</guid>
		<description><![CDATA[I made those images using 3D Studio Max, Illustrator and Photoshop. The fillings consist out of five diffrent colour themes: acid, lovely, retro, funky and psycho. You can download the images (pills.zip) (injections.zip) (blood_bottles.zip) and use them for whatever (Flyer, Poster, Screendesign, &#8230;) you want. Feel free to email us a sample of your work.]]></description>
			<content:encoded><![CDATA[<p>I made those images using 3D Studio Max, Illustrator and Photoshop. The fillings consist out of five diffrent colour themes: acid, lovely, retro, funky and psycho. You can download the images (<a href="http://www.tojio.com/service/pills.zip">pills.zip</a>) (<a href="http://lab.tojio.com/wp-content/uploads/2008/05/injections.zip">injections.zip</a>) (<a href="http://lab.tojio.com/wp-content/uploads/2008/05/blood_bottles.zip">blood_bottles.zip</a>) and use them for whatever (Flyer, Poster, Screendesign, &#8230;) you want. Feel free to <a href="http://lab.tojio.com/contact/">email</a> us a sample of your work.</p>
<p><a title="hyper realistic 3D medecine pills" href="http://lab.tojio.com/wp-content/uploads/2008/05/pills_bigger.jpg"><img src="http://lab.tojio.com/wp-content/uploads/2008/05/pills.jpg" alt="hyper realistic 3D medecine pills" /></a></p>
<p><a title="hyper realistic 3D medecine blood bottle" href="http://lab.tojio.com/wp-content/uploads/2008/05/blood_bottle_bigger.jpg"><img src="http://lab.tojio.com/wp-content/uploads/2008/05/blood_bottle.jpg" alt="hyper realistic 3D medecine blood bottle" /></a></p>
<p><a title="hyper realistic 3D medecine injection" href="http://lab.tojio.com/wp-content/uploads/2008/05/injection_bigger.jpg"><img src="http://lab.tojio.com/wp-content/uploads/2008/05/injection.jpg" alt="hyper realistic 3D medecine injection" /></a></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>drip symbols &#8211; free font [en]</title>
		<link>http://lab.tojio.com/2008/05/19/drip-symbols-free-font/</link>
		<comments>http://lab.tojio.com/2008/05/19/drip-symbols-free-font/#comments</comments>
		<pubDate>Mon, 19 May 2008 09:34:41 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">http://lab.tojio.com/2008/05/19/drip-symbols-free-font/</guid>
		<description><![CDATA[The &#8220;drip symbols&#8221; truetype font was created by Tojio and published here on Tojio Lab first. It is freeware, you can use it any way you want to. Enjoy! You can download the drip symbols zip file here&#8230;]]></description>
			<content:encoded><![CDATA[<p>The &#8220;drip symbols&#8221; truetype font was created by Tojio and published here on Tojio Lab first. It is freeware, you can use it any way you want to. Enjoy! You can download the <a href="http://lab.tojio.com/wp-content/uploads/2008/05/drip_symbols.zip">drip symbols</a> zip file here&#8230;</p>
<p><a title="drip symbols - dingbats font, symbol font, free font" href="http://lab.tojio.com/wp-content/uploads/2008/05/drip-symbols-big.png"><img src="http://lab.tojio.com/wp-content/uploads/2008/05/drip-symbols.png" alt="drip symbols - dingbats font, symbol font, free font" /></a></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>WiiFlash interactive Ribbons and some other WiiFlash examples [en]</title>
		<link>http://lab.tojio.com/2008/05/05/wiiflash-interactive-ribbons-and-some-other-wiiflash-examples/</link>
		<comments>http://lab.tojio.com/2008/05/05/wiiflash-interactive-ribbons-and-some-other-wiiflash-examples/#comments</comments>
		<pubDate>Mon, 05 May 2008 19:36:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[WiiFlash]]></category>

		<guid isPermaLink="false">http://lab.tojio.com/2008/05/05/wiiflash-interactive-ribbons-and-some-other-wiiflash-examples/</guid>
		<description><![CDATA[WiiFlash Ribbons uses the mouse, or if connected, the pitch- and roll- data of a Wiimote as input for this little Papervision3D experiment. The source code is based on Ribbons3D by Felix Turner and Line 2.0 by Mark Barcinski. Click here to have a look at the result (use your mouse, or, if running the [...]]]></description>
			<content:encoded><![CDATA[<p><img style="margin: 0px 20px 10px 0px; float: left" src="http://lab.tojio.com/wp-content/uploads/2008/05/wiiflashribbons.thumbnail.jpg" alt="WiiFlash interactive ribbons" />WiiFlash Ribbons uses the mouse, or if connected, the pitch- and roll- data of a Wiimote as input for this little Papervision3D experiment. The source code is based on <a href="http://www.airtightinteractive.com/demos/" target="_blank">Ribbons3D</a> by Felix Turner and<a href="http://blog.barcinski-jeanjean.com/2007/12/17/lines-in-3d/" target="_blank"> Line 2.0</a> by Mark Barcinski.</p>
<p>Click <a title="WiiFlash interactive ribbons" href="http://lab.tojio.com/projects/wiiflashribbons/">here</a> to have a look at the result (use your mouse, or, if running the newest WiiFlashServer, your Wiimote as input device). You can also download <a title="Wiimote demo ribbons" href="http://lab.tojio.com/projects/wiiflashdemos/WiimoteDemoRibbons.zip">Wiimote Demo Ribbons.zip</a> containing the source files to use it with the Wiimote and the WiiFlashserver.<br />
<br style="clear: both" /><br />
<img style="margin: 0px 20px 10px 0px; float: left" src="http://lab.tojio.com/wp-content/uploads/2008/05/wiiflashfunctions.thumbnail.jpg" alt="WiiFlash LED, rumble and mouse control" /><a title="WiiFlash demo showing LED, IR and Mouse countrol" href="http://lab.tojio.com/projects/wiiflashdemos/WiimoteDemoFunctions.zip">Wiimote Demo Functions.zip</a> (demonstrating LED, Rumble and mouse control)</p>
<p><br style="clear: both" /><br />
<img style="margin: 0px 20px 10px 0px; float: left" src="http://lab.tojio.com/wp-content/uploads/2008/05/wiiflashir.thumbnail.jpg" alt="WiiFlash dots or blobs or what ever" /><a title="WiiFlash demo showing how to access IR data" href="http://lab.tojio.com/projects/wiiflashdemos/WiimoteDemoIR.zip">Wiimote Demo IR.zip</a> (very simple way of using IR blob/dots/point data)</p>
<p><br style="clear: both" /><br />
<img style="margin: 0px 20px 10px 0px; float: left" src="http://lab.tojio.com/wp-content/uploads/2008/05/wiiflashirtraces.thumbnail.jpg" alt="WiiFlash traces" /><a title="WiiFlash demo showing how to access IR data" href="http://lab.tojio.com/projects/wiiflashdemos/WiimoteDemoIRTraces.zip">Wiimote Demo IR Traces.zip</a> (using bitmaps, filters and matrix functions to generate a nice effect when handling IR blob/dots/point data)<br />
<br style="clear: both" /></p>
<p><img style="margin: 0px 20px 10px 0px; float: left" src="http://lab.tojio.com/wp-content/uploads/2008/05/wiiflash3dobject.thumbnail.jpg" alt="WiiFlash 3D object" /><a title="WiiFlash demo showing how to use Wiimote data" href="http://lab.tojio.com/projects/wiiflashdemos/WiimoteDemo3DObject.zip">Wiimote Demo 3D Object.zip</a> (using pitch, roll and yaw data to rotate and move a 3D object in Papervision 3D)<br />
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<p><img style="margin: 0px 20px 10px 0px; float: left" src="http://lab.tojio.com/wp-content/uploads/2008/05/wiiflashheadtracking.thumbnail.jpg" alt="WiiFlash simple headtracking" /><a title="WiiFlash demo showing how to make a simple head tracking application" href="http://lab.tojio.com/projects/wiiflashdemos/WiimoteDemoHeadTracking.zip">Wiimote Demo Head Tracking.zip</a> (using two IR dots to do simple x, y an z positioning in Papervision 3D)<br />
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<p><img style="margin: 0px 20px 10px 0px; float: left" src="http://lab.tojio.com/wp-content/uploads/2008/05/wiiflash3dobjectnunchuck.thumbnail.jpg" alt="WiiFlash Nunchuck 3D object" /><a title="WiiFlash demo showing how to use Nunchuck data" href="http://lab.tojio.com/projects/wiiflashdemos/WiimoteDemo3DObjectNunchuck.zip">Wiimote Demo 3D Object Nunchuck.zip</a> (using the Nunchuck to rotate and scale a 3D object in Papervision 3D)<br />
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<p>More examples are on their way so check back soon!</p>
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		<title>Simple Webcam motion detection using bitmaps and filters [en]</title>
		<link>http://lab.tojio.com/2008/05/05/simple-webcam-motion-detection-using-bitmaps-and-filters/</link>
		<comments>http://lab.tojio.com/2008/05/05/simple-webcam-motion-detection-using-bitmaps-and-filters/#comments</comments>
		<pubDate>Mon, 05 May 2008 18:01:50 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[motion detection]]></category>
		<category><![CDATA[PV3D]]></category>
		<category><![CDATA[Webcam]]></category>

		<guid isPermaLink="false">http://lab.tojio.com/2008/05/05/simple-webcam-motion-detection-using-bitmaps-and-filters/</guid>
		<description><![CDATA[After playing around with blob detection and somehow not getting it fast enough a neat little solution came up from Emil Korngold. Using the built in Adobe function &#8216;getColorBoundsRect&#8217; for the BitmapData object is so much faster looking for &#8216;Blobs&#8217;. (Thanks! I had a look at that when starting and then forgot all about it. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://lab.tojio.com/projects/motiondetection/" target="_blank"><img style="margin: 0px 20px 10px 0px; float: left" src="http://lab.tojio.com/wp-content/uploads/2008/05/motiondetection.thumbnail.jpg" alt="Simple Webcam motion detection" /></a> After playing around with blob detection and somehow not getting it fast enough a neat little solution came up from <a href="http://www.clublime.com/lab/headtracking/" target="_blank">Emil Korngold</a>. Using the built in Adobe function &#8216;getColorBoundsRect&#8217; for the BitmapData object is so much faster looking for &#8216;Blobs&#8217;. (Thanks! I had a look at that when starting and then forgot all about it. Sometimes the simple things are just too far away).<br />
To get a usable result when detecting motion it is good to apply filters and thresholds. This reduces noise and errors when looking for the bounds of a given color.  This example is based on the &#8216;Focus&#8217; demo files provided by <a href="http://papervision3d.org/">Papervision3D</a>.</p>
<p>Click <a title="Head tracking" href="http://lab.tojio.com/projects/motiondetection/">here</a> to have a look at the result. Enjoy!</p>
<p>The interesting part of the code:</p>
<pre><code>private function loop(e:Event):void
{
	//bitmap containing difference between last &amp; this frame
 	newBmd.draw(input);
 	newBmd.applyFilter(newBmd,bounds,topLeft,filter);
 	newBmd.draw(oldBmd,null,null,BlendMode.DIFFERENCE);
 	newBmd.threshold(newBmd,bounds,topLeft,"&gt;",0xFFAAAAAA,0xFFFFFFFF);	//remember bitmap for next time round
 	oldBmd.draw(input);
 	oldBmd.applyFilter(oldBmd,bounds,topLeft,filter);
 	//now get bounds of a given color...
 	var newBound:Rectangle = newBmd.getColorBoundsRect(m,c,true);
	//now use the newBound to move something...
}</code></pre>
<p>Hope this is of any use to someone&#8230;</p>
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		<title>Mobile &#8216;Quick Aid&#8217; [de/en]</title>
		<link>http://lab.tojio.com/2008/04/25/quick-aid/</link>
		<comments>http://lab.tojio.com/2008/04/25/quick-aid/#comments</comments>
		<pubDate>Fri, 25 Apr 2008 18:12:24 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[mobile]]></category>

		<guid isPermaLink="false">http://lab.tojio.com/2008/04/25/quick-aid/</guid>
		<description><![CDATA[Lebensrettende Sofortmaßnahmen: Auf dem Handy jederzeit verfügbar Medizinische Notfälle können jederzeit und überall passieren. Die wenigsten Menschen sind darauf vorbereitet einzugreifen: Zwar haben dem Deutschen Roten Kreuz zufolge rund 80 Prozent aller Deutschen einen Ersthelferkurs besucht &#8211; doch im Schnitt ist das 15 Jahre her. Eine noch unveröffentlichte Studie des Notfallmediziners Jan Breckwoldt von der [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Quick Aid" href="http://lab.tojio.com/wp-content/uploads/2008/04/android-for-labs_01.jpg"><img style="margin: 0px 20px 10px 0px; float: left" src="http://lab.tojio.com/wp-content/uploads/2008/04/android-for-labs_02.jpg" alt="Quick Aid" /></a></p>
<h4>Lebensrettende Sofortmaßnahmen: Auf dem Handy jederzeit verfügbar</h4>
<p>Medizinische Notfälle können jederzeit und überall passieren. Die wenigsten Menschen sind darauf vorbereitet einzugreifen: Zwar haben dem Deutschen Roten Kreuz zufolge rund 80 Prozent aller Deutschen einen Ersthelferkurs besucht &#8211; doch im Schnitt ist das 15 Jahre her. Eine noch unveröffentlichte Studie des Notfallmediziners Jan Breckwoldt von der Berliner Charité zeigt: Immerhin erkennen 66 Prozent der Ersthelfer, wenn ein Herz- oder Atemstillstand vorliegt. Aber nur 12,5 Prozent leiten eine sinnvolle Wiederbelebung ein. <span style="font-size: 7pt"> (1) </span></p>
<p>Vor diesem Hintergrund haben wir uns entschieden Quick Aid zu realisieren, eine Erste Hilfe Anwendung für Mobiltelefone. Quick Aid muss einmalig auf einem Mobiltelefon installiert werden und begleitet den Besitzer dann überallhin und kann jederzeit benutzt werden.</p>
<p>Die erste Version von Quick Aid wurde für das kommende Google Handy als Wettbewerbsteilnahme an der <a href="http://code.google.com/android/adc.html" target="_blank">Android Developer Challenge</a> der <a href="http://www.openhandsetalliance.com/" target="_blank">Open Handset Alliance</a> entwickelt. Weitere Versionen, die spezielle Funktionen wie GPS und Google Maps (Wo bin ich? Wo bekomme ich Hilfe?) nutzen, sind in Planung. Des Weiteren ist auch die Realisierung einer Flash Lite und iPhone Variante von Quick Aid geplant sowie die Nutzung von Audio, Video und auch Webseiten.</p>
<p>Weitere Informationen: <a href="http://tojio.com/service/Quick%20Aid%20von%20Tojio.pdf" target="_blank">Quick Aid PDF in deutsch</a></p>
<h2>Quick Aid (english)</h2>
<p><img style="margin: 0px 20px 10px 0px; float: left" src="http://lab.tojio.com/wp-content/uploads/2008/04/quick_aid_logo.png" alt="Quick Aid Logo" /></p>
<h4>Basic life support: Always available on mobile phone</h4>
<p>Medical emergencies can happen anywhere and any time. Very few people know what to do. According to the German Red Cross 80 per cent of all Germans have attended a First Aid course – but on average the course was 15 years ago. A study carried out by the Berlin Charité Hospital has shown that 66 per cent of First Aiders can recognize cardiac or respiratory arrest but only 12.5 per cent actually initiate (any sensible) resuscitation procedures. <span style="font-size: 7pt"> (1) </span></p>
<p>It is against this background that Quick Aid, a basic life support application for mobile phones, came into being. Quick Aid, when installed on an (Android enabled) mobile phone, accompanies the user everywhere and can be accessed at any time.</p>
<p>At the current stage this software is a prototype of the concept. The next step is making use of and integrating Android specific functions such as GPS support, Google maps (Where am I? Where can I find help?) and extending the variety of<br />
media used (using Sound, Video or Webpages for help and instructions). We are also planning a Flash Lite Version and an iPhone Version.</p>
<p>More info: <a href="http://tojio.com/service/Quick%20Aid%20from%20Tojio.pdf" target="_blank">Quick Aid PDF in english</a></p>
<p><span style="font-size: 7pt"> (1) Quelle: http://www.spiegel.de/wissenschaft/mensch/0,1518,546172,00.html</span></p>
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