Tojio Lab

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WiiFlash interactive Ribbons and some other WiiFlash examples

WiiFlash interactive ribbonsWiiFlash Ribbons uses the mouse, or if connected, the pitch- and roll- data of a Wiimote as input for this little Papervision3D experiment. The source code is based on Ribbons3D by Felix Turner and Line 2.0 by Mark Barcinski.

Click here to have a look at the result (use your mouse, or, if running the newest WiiFlashServer, your Wiimote as input device). You can also download Wiimote Demo Ribbons.zip containing the source files to use it with the Wiimote and the WiiFlashserver.


WiiFlash LED, rumble and mouse controlWiimote Demo Functions.zip (demonstrating LED, Rumble and mouse control)



WiiFlash dots or blobs or what everWiimote Demo IR.zip (very simple way of using IR blob/dots/point data)



WiiFlash tracesWiimote Demo IR Traces.zip (using bitmaps, filters and matrix functions to generate a nice effect when handling IR blob/dots/point data)

WiiFlash 3D objectWiimote Demo 3D Object.zip (using pitch, roll and yaw data to rotate and move a 3D object in Papervision 3D)

WiiFlash simple headtrackingWiimote Demo Head Tracking.zip (using two IR dots to do simple x, y an z positioning in Papervision 3D)

WiiFlash Nunchuck 3D objectWiimote Demo 3D Object Nunchuck.zip (using the Nunchuck to rotate and scale a 3D object in Papervision 3D)

More examples are on their way so check back soon!

5 Comments, Comment or Ping

  1. Jason

    Nice. How about some examples of forward backward depth movement (z-axis) - that seems to be the hardest thing about programming with WiiFlash.

  2. Great Stuff!

    I got a wii remote for my birthday ( a wii would be even better! ) unfortunately I didn’t have the time to play with it yet, but with demos like these I really get motivated to make time :) and get it up and running with my mac.

  3. admin

    Hi Jason,

    I guess ‘Wiimote Demo Head Tracking.zip’ is what you are looking for…

    Alan

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