WiiFlash interactive Ribbons and some other WiiFlash examples
WiiFlash Ribbons uses the mouse, or if connected, the pitch- and roll- data of a Wiimote as input for this little Papervision3D experiment. The source code is based on Ribbons3D by Felix Turner and Line 2.0 by Mark Barcinski.
I will post the code for WiiFlash Ribbons once its readable enough and in not such a mess as it is now…
Click here to have a look at the result (using your mouse as input device), or download the swf to use it with the Wiimote and the WiiFlashserver.
Wiimote Demo Functions.zip (demonstrating LED, Rumble and mouse control)
Wiimote Demo IR.zip (very simple way of using IR blob/dots/point data)
Wiimote Demo IR Traces.zip (using bitmaps, filters and matrix functions to generate a nice effect when handling IR blob/dots/point data)
Wiimote Demo 3D Object.zip (using pitch, roll and yaw data to rotate and move a 3D object in Papervision 3D)
Wiimote Demo Head Tracking.zip (using two IR dots to do simple x, y an z positioning in Papervision 3D)
Wiimote Demo 3D Object Nunchuck.zip (using the Nunchuck to rotate and scale a 3D object in Papervision 3D)
More examples are on their way so check back soon!



4 Comments, Comment or Ping
Jason
Nice. How about some examples of forward backward depth movement (z-axis) - that seems to be the hardest thing about programming with WiiFlash.
May 7th, 2008
Mark Barcinski
Great Stuff!
I got a wii remote for my birthday ( a wii would be even better! ) unfortunately I didn’t have the time to play with it yet, but with demos like these I really get motivated to make time
and get it up and running with my mac.
May 9th, 2008
admin
Hi Jason,
I guess ‘Wiimote Demo Head Tracking.zip’ is what you are looking for…
Alan
May 9th, 2008
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