May 5, 2008
WiiFlash Ribbons uses the mouse, or if connected, the pitch- and roll- data of a Wiimote as input for this little Papervision3D experiment. The source code is based on Ribbons3D by Felix Turner and Line 2.0 by Mark Barcinski.
I will post the code for WiiFlash Ribbons once its readable enough and in not such a mess as it is now...
Click here to have a look at the result ...
May 5, 2008
After playing around with blob detection and somehow not getting it fast enough a neat little solution came up from Emil Korngold. Using the built in Adobe function 'getColorBoundsRect' for the BitmapData object is so much faster looking for 'Blobs'. (Thanks! I had a look at that when starting and then forgot all about it. Sometimes the simple things are just too far away).
To get a usable ...
Apr 25, 2008
Lebensrettende Sofortmaßnahmen: Auf dem Handy jederzeit verfügbar
Medizinische Notfälle können jederzeit und überall passieren. Die wenigsten Menschen sind darauf vorbereitet einzugreifen: Zwar haben dem Deutschen Roten Kreuz zufolge rund 80 Prozent aller Deutschen einen Ersthelferkurs besucht - doch im Schnitt ist das 15 Jahre her. Eine noch unveröffentlichte Studie des Notfallmediziners Jan Breckwoldt von der Berliner Charité zeigt: Immerhin erkennen 66 Prozent der Ersthelfer, wenn ein Herz- oder Atemstillstand ...
Apr 14, 2008
WiiFlashServerJ is a Java application built on top of the great WiiremoteJ library by Michael Diamond which also uses the Bluecove library. WiiFlashServerJ sends and receives data from the Wiimote via WiiremoteJ. The data is transformed to a byte array in a way the WiiFlash 0.4 library can handle it.
In the current version all data from a Wiiremote can be sent (button states, battery level, the acceleration ...
Mar 13, 2008
This is a little Hello World app using Papervision3D, and the Wow Physics Engine, written in AS3
Click here to have a look at the result. Enjoy!
Here are some basic tutorials to get things started with the Wow Engine:
Your First WOW-Engine Application,
how to use boundArea,
how to use sphere and get position and
How to use plane, sphere & constraint.
The useful parts of the sourcode used in the hello ...
Feb 22, 2008
The first and the second part of this tutorial covered the topics reading data from a relational DB and transforming the data into a suitable (XML) format so that Flex can use this data to establish a DataProvider setting up a (editable) DataGrid with the DataProvider and checking user input for consistencySo now we’re ready to send the updated data back to our server: whenever the user changes the row ...
Nov 16, 2007
The previous part of this tutorial was all about reading data from a mysql database and reformatting this data so that we can easily load it into a DataGrid. This second part is about validating input data from the user. As some columns of our DataGrid are editable, we have to check whether the user's input is acceptable at all before sending the new data back to ...
Nov 12, 2007
As the DataGrid class in Flex is the perfect tool for managing table data, we also need an efficient and reliable way to store these data. The example here uses an HTTPService to retrieve the data from a remote webserver and to send update packages back to it.
This Tutorial uses an example user management tool for a community site. Users can be (de-)activated, their credits and status within ...
Nov 6, 2007
Just some nice Ribbons using Papervision3D, the Caurina Tweener and the Line3D (slightly modified, to get the Ribbons effect) classes and some ConvolutionFilter and ColorMatrixFilter to pimp the result a little.
Click here to have a look at the result. Enjoy!
Nov 6, 2007
RibbonsInteractive is nearly identical to the experiment 'Sparkler'. But instead of drawing the ribbons/lines in real time it uses a Tween with randomly generated Beziercurves to define the path and from a to b...
Click here to have a look at the result. Enjoy!